
Ascensionists
Ascensionists is a civic in Stellaris 4.5.2. Requirements: Is some degree of Spiritualist. Not with Gestalt Consciousness, authority Corporate and civic Gigacorp. It gives +25% Colony Ascension Effects, -10% Colony Ascension Cost and -25% Tradition Cost from Empire Size.
What Ascensionists does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- Colonies have +1 Ascension Tier on game start.
- +25%Colony Ascension Effects
- -10%Colony Ascension Cost
- -25%Tradition Cost from Empire Size
- +60Add Attunement with the Instrument of Desire
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
Cannot be taken with Ascensionists
Civics that forbid this one or that this one forbids.
In the game
The ultimate goal of this empire is to ascend to ever greater levels of fulfillment.
Try it in the empire builder →
Ascensionists: questions
What are the requirements for Ascensionists in Stellaris?
Is some degree of Spiritualist. Not with Gestalt Consciousness, authority Corporate and civic Gigacorp.
What can't Ascensionists be combined with?
Gigacorp — each forbids the other in the files' rules.
What does the Ascensionists civic do?
It gives +25% Colony Ascension Effects, -10% Colony Ascension Cost, -25% Tradition Cost from Empire Size and +60 Add Attunement with the Instrument of Desire, plus the effects its description lists.
Can Ascensionists be changed after the game starts?
Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.
What is the ID of Ascensionists?
civic_ascensionists (Stellaris 4.5.2).
Source: common/governments/civics/00_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).