StellarisDB

Criminal Heritage

Civic · Megacorporations
MegacorporationsLocked after creation

Criminal Heritage is a civic in Stellaris 4.5.2 for Megacorporations. Not with origin Hard Reset. It gives -20% Branch Office Cost, +20% Infiltration Speed and +1 Codebreaking.

Kind
Civic
Group
Megacorporations
Players can pick it
yes
Clashes with
0
ID
civic_criminal_heritage
Criminal Heritage

What Criminal Heritage does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

Can build Branch Offices on the planet of any regular empire they have no war or active truce with

Crime on Branch Office Planets increases Branch Office Value

Can build special Crime-increasing  Corporate Buildings

  • -20%Branch Office Cost
  • +20%Infiltration Speed
  • +1Codebreaking

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

Other versions

swap_type: another name or text when its condition holds (nomadic empires, lithoids…).

  • Criminal Heritage
    Can build Branch Offices on the planet of any regular empire they have no war or active truce with Crime on Branch Office Planets increases Branch Office Value Can build special Crime-increasing Corporate Buildings
    • DLC: first contact

In the game

This Megacorporation can trace its origins back to a crime syndicate that eventually grew powerful enough to supplant all forms of local government.

Try it in the empire builder →

Criminal Heritage: questions

What are the requirements for Criminal Heritage in Stellaris?

No ethic, authority or civic requirement. Not with origin Hard Reset. Some rules combine several options: see Requirements on the page.

What does the Criminal Heritage civic do?

It gives -20% Branch Office Cost, +20% Infiltration Speed and +1 Codebreaking, plus the effects its description lists.

Can Criminal Heritage be changed after the game starts?

No — the files set it as not modifiable after the empire is created (modification = no).

What is the ID of Criminal Heritage?

civic_criminal_heritage (Stellaris 4.5.2).

Source: common/governments/civics/03_corporate_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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