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Corporate Vampires

Civic · Megacorporations
MegacorporationsCan be changed laterShadows of the Shroud

Corporate Vampires is a civic in Stellaris 4.5.2 for Megacorporations. Requirements: Is not Egalitarian; and more (see below). Not with civic Entropy Drinkers, civic Memorialists or Natural Design or Entropy Drinkers or Augmentation Bazaars and origin Mindwardens or Cybernetic Creed or Synthetic Fertility or Evolutionary Predators or Hard Reset. It gives -10% Resources from Jobs, -10% All Technology Research Speed and -10% Pop Growth Speed. DLC: Shadows of the Shroud.

Kind
Civic
Group
Megacorporations
Players can pick it
yes
Clashes with
4
ID
civic_entropy_drinkers_corporate
Corporate Vampires

What Corporate Vampires does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

- Enables the following Edicts:

- Energy Drain

- Sanguine Council

- Convergence of Will

- Can construct: Synergy Headquarters.

-Leaders start with the Psychic trait.

- The  Executive Retreat Corporate Building generates additional Trade and adds +200  Trader jobs to our Capital.

  • -10%Resources from Jobs
  • -10%All Technology Research Speed
  • -10%Pop Growth Speed
  • -10%Mechanical Pop Assembly Speed
  • -50%Leader Upkeep
  • +50%Leader Lifespan

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

Cannot be taken with Corporate Vampires

Civics that forbid this one or that this one forbids.

In the game

WARNING: Blocks all Ascension Paths except for Psionic Ascension. This Megacorporation drains valuable metabolism from idle population via parasitic psychic connections. Once properly collected, these energies can be redistributed to senior management.

Try it in the empire builder →

Corporate Vampires: questions

What are the requirements for Corporate Vampires in Stellaris?

Is not Egalitarian. Not with civic Entropy Drinkers, civic Memorialists or Natural Design or Entropy Drinkers or Augmentation Bazaars and origin Mindwardens or Cybernetic Creed or Synthetic Fertility or Evolutionary Predators or Hard Reset. Some rules combine several options: see Requirements on the page. DLC: Shadows of the Shroud.

What can't Corporate Vampires be combined with?

Natural Design, Entropy Drinkers, Augmentation Bazaars and Memorialists — each forbids the other in the files' rules.

What does the Corporate Vampires civic do?

It gives -10% Resources from Jobs, -10% All Technology Research Speed, -10% Pop Growth Speed, -10% Mechanical Pop Assembly Speed, -50% Leader Upkeep and +50% Leader Lifespan, plus the effects its description lists.

Can Corporate Vampires be changed after the game starts?

Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.

What is the ID of Corporate Vampires?

civic_entropy_drinkers_corporate (Stellaris 4.5.2).

Source: common/governments/civics/03_corporate_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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