StellarisDB

Dark Consortium

Civic
Can be changed laterAstral Planes

Dark Consortium is a civic in Stellaris 4.5.2. Not with Gestalt Consciousness, authority Corporate and civic Shadow Corporation. DLC: Astral Planes.

Kind
Civic
Group
Regular empires
Players can pick it
yes
Clashes with
1
ID
civic_dark_consortium
Dark Consortium

What Dark Consortium does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

- Additional Starting Technologies:

- Dark Matter Drawing

- Access to Dark Matter Edicts

- Has access to the Dark Matter Breakthrough Council Agenda.

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

Cannot be taken with Dark Consortium

Civics that forbid this one or that this one forbids.

In the game

A deep understanding of the architecture of the universe allowed this society to exploit the mysterious properties of dark matter long before the discovery of the hyperdrive.

Try it in the empire builder →

Dark Consortium: questions

What are the requirements for Dark Consortium in Stellaris?

No ethic, authority or civic requirement. Not with Gestalt Consciousness, authority Corporate and civic Shadow Corporation. DLC: Astral Planes.

What can't Dark Consortium be combined with?

Shadow Corporation — each forbids the other in the files' rules.

What does the Dark Consortium civic do?

Its effects are listed in its description on this page.

Can Dark Consortium be changed after the game starts?

Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.

What is the ID of Dark Consortium?

civic_dark_consortium (Stellaris 4.5.2).

Source: common/governments/civics/00_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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