
Shadow Corporation
Shadow Corporation is a civic in Stellaris 4.5.2 for Megacorporations. Not with civic Dark Consortium and origin Hard Reset. DLC: Astral Planes.
What Shadow Corporation does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- Additional Starting Technologies:
- Access to Dark Matter Edicts
- Has access to the Dark Matter Breakthrough Council Agenda.
- The
Private Research Enterprises Corporate Building generates additional Trade and adds +200
Trader jobs to our Capital.
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
Cannot be taken with Shadow Corporation
Civics that forbid this one or that this one forbids.
In the game
A deep understanding of the architecture of the universe allowed this society to exploit the mysterious properties of dark matter long before the discovery of the hyperdrive.
Try it in the empire builder →
Shadow Corporation: questions
What are the requirements for Shadow Corporation in Stellaris?
No ethic, authority or civic requirement. Not with civic Dark Consortium and origin Hard Reset. Some rules combine several options: see Requirements on the page. DLC: Astral Planes.
What can't Shadow Corporation be combined with?
Dark Consortium — each forbids the other in the files' rules.
What does the Shadow Corporation civic do?
Its effects are listed in its description on this page.
Can Shadow Corporation be changed after the game starts?
Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.
What is the ID of Shadow Corporation?
civic_corporate_dark_consortium (Stellaris 4.5.2).
Source: common/governments/civics/03_corporate_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).