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Dark Matter Drawing

Tier 3 physics technology · Field Manipulation
PhysicsTier 3Field Manipulation

Dark Matter Drawing is a tier 3 physics technology (Field Manipulation) in Stellaris 4.5.2. Its base cost is 6,000 research. It needs Tachyon Sensors. It unlocks Dark Matter and leads to 2 technologies. Console: research_technology tech_mine_dark_matter.

Dark Matter DrawingField Manipulation· tier 36,000
Base cost
6,000
Area
Physics
Tier
3
Draw weight
50
Path from start
3 techs, 20,000 research
ID
tech_mine_dark_matter

What Dark Matter Drawing unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Resource · 1
  • Dark Matter

How to get Dark Matter Drawing

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 50) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.

The whole research path: 3 technologies, 20,000 base research with this one
  1. Gravitic Sensors2,000 · tier 2
  2. Subspace Sensors4,000 · tier 3
  3. Tachyon Sensors8,000 · tier 4

What Dark Matter Drawing leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

In the game

This exotic substance has many properties that seemingly defy the laws of physics. Harvestable concentrations can only be found near Black Holes or in certain nebulas.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_mine_dark_matter
Draw weight script, as in common/technology/00_strategic_resources_tech.txt
modifier = {
	factor = 0
	NOR = {
		has_country_flag = sr_dark_matter_found
		any_system_within_border = {
			any_system_planet = {
				has_resource = {
					type = sr_dark_matter
					amount > 0
				}
			}
		}
		AND = {
			is_nomadic = yes
			any_owned_nonprimary_starbase = {
				is_waystation_starbase = yes
				solar_system = {
					any_system_planet = {
						has_resource = {
							type = sr_dark_matter
							amount > 0
						}
					}
				}
			}
		}
		any_relation = {
			AND = {
				is_country_type = default
				has_communications = ROOT
				has_technology = tech_mine_dark_matter
			}
		}
	}
}

Dark Matter Drawing: questions

How do I get Dark Matter Drawing in Stellaris?

Research Tachyon Sensors first (3 technologies in the whole chain); then Dark Matter Drawing can be drawn as one of the 3 physics research options.

What does Dark Matter Drawing do?

It unlocks Dark Matter (resource). It leads to Dark Matter Detection and Stellar Engine.

What is the ID of Dark Matter Drawing?

The technology's ID is tech_mine_dark_matter. To get it with the console: research_technology tech_mine_dark_matter (Stellaris 4.5.2).

How much does Dark Matter Drawing cost?

6,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_strategic_resources_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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