
Ancient Fragmentor Artillery
Ancient Fragmentor Artillery is a large weapon component in Stellaris 4.5.2. It deals 186–520 damage every 9.4 days (94 combat ticks) at range 100, accuracy 75% and tracking 10%. It costs 1 Food, 1 Minerals, 18 Minor Artifacts and uses 0 power. Unlocked by Ancient Saturator Artillery.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 186–520
- Cooldown
- 9.4 days (94 ticks)
- Damage a day
- 37.55
- Range
- 100
- Accuracy
- 75%
- Tracking
- 10%
- Hull damage
- 125%
- Shield damage
- 250%
- Armor damage
- 25%
- Shield penetration
- 0%
- Armor penetration
- 0%
Cost and upkeep
- Cost
1Food
1Minerals
18Minor Artifacts- Upkeep a month
1.42Energy Credits
0Food
0Minerals
Other sizes and versions
How to get it
In the game
Based on ancient saturator artillery, this bio-weapon fires small pockets of volatile liquids to overcharge energy barriers and shred the insides of a vessel.
ID
ANCIENT_FRAGMENTOR_ARTILLERY_LARGESource: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).