StellarisDB

Ancient Fragmentor Artillery

large weapon component

Ancient Fragmentor Artillery is a large weapon component in Stellaris 4.5.2. It deals 186–520 damage every 9.4 days (94 combat ticks) at range 100, accuracy 75% and tracking 10%. It costs 1 Food, 1 Minerals, 18 Minor Artifacts and uses 0 power. Unlocked by Ancient Saturator Artillery.

Cost
1Food1Minerals18Minor Artifacts
Power
0
Damage
186–520
Cooldown
9.4 days
Range
100
ID
ANCIENT_FRAGMENTOR_ARTILLERY_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
186–520
Cooldown
9.4 days (94 ticks)
Damage a day
37.55
Range
100
Accuracy
75%
Tracking
10%
Hull damage
125%
Shield damage
250%
Armor damage
25%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals18Minor Artifacts
Upkeep a month
1.42Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Based on ancient saturator artillery, this bio-weapon fires small pockets of volatile liquids to overcharge energy barriers and shred the insides of a vessel.

ID

ANCIENT_FRAGMENTOR_ARTILLERY_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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