
Ancient Fragmentor Artillery
Ancient Fragmentor Artillery is a medium weapon component in Stellaris 4.5.2. It deals 87–215 damage every 8.4 days (84 combat ticks) at range 80, accuracy 75% and tracking 25%. It costs 1 Food, 1 Minerals, 13.5 Minor Artifacts and uses 0 power. Unlocked by Ancient Saturator Artillery.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 87–215
- Cooldown
- 8.4 days (84 ticks)
- Damage a day
- 17.98
- Range
- 80
- Accuracy
- 75%
- Tracking
- 25%
- Hull damage
- 125%
- Shield damage
- 250%
- Armor damage
- 25%
- Shield penetration
- 0%
- Armor penetration
- 0%
Cost and upkeep
- Cost
1Food
1Minerals
13.5Minor Artifacts- Upkeep a month
0.72Energy Credits
0Food
0Minerals
Other sizes and versions
How to get it
In the game
Based on ancient saturator artillery, this bio-weapon fires small pockets of volatile liquids to overcharge energy barriers and shred the insides of a vessel.
ID
ANCIENT_FRAGMENTOR_ARTILLERY_MEDIUMSource: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).