StellarisDB

Ancient Fragmentor Artillery

medium weapon component

Ancient Fragmentor Artillery is a medium weapon component in Stellaris 4.5.2. It deals 87–215 damage every 8.4 days (84 combat ticks) at range 80, accuracy 75% and tracking 25%. It costs 1 Food, 1 Minerals, 13.5 Minor Artifacts and uses 0 power. Unlocked by Ancient Saturator Artillery.

Cost
1Food1Minerals13.5Minor Artifacts
Power
0
Damage
87–215
Cooldown
8.4 days
Range
80
ID
ANCIENT_FRAGMENTOR_ARTILLERY_MEDIUM
Open in the ship designer (Juvenile Weaver)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
87–215
Cooldown
8.4 days (84 ticks)
Damage a day
17.98
Range
80
Accuracy
75%
Tracking
25%
Hull damage
125%
Shield damage
250%
Armor damage
25%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals13.5Minor Artifacts
Upkeep a month
0.72Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Based on ancient saturator artillery, this bio-weapon fires small pockets of volatile liquids to overcharge energy barriers and shred the insides of a vessel.

ID

ANCIENT_FRAGMENTOR_ARTILLERY_MEDIUM

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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