StellarisDB

Ancient Fragmentor Artillery

small weapon component

Ancient Fragmentor Artillery is a small weapon component in Stellaris 4.5.2. It deals 39–92 damage every 7.4 days (74 combat ticks) at range 60, accuracy 75% and tracking 45%. It costs 1 Food, 1 Minerals, 9 Minor Artifacts and uses 0 power. Unlocked by Ancient Saturator Artillery.

Cost
1Food1Minerals9Minor Artifacts
Power
0
Damage
39–92
Cooldown
7.4 days
Range
60
ID
ANCIENT_FRAGMENTOR_ARTILLERY_SMALL
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
39–92
Cooldown
7.4 days (74 ticks)
Damage a day
8.85
Range
60
Accuracy
75%
Tracking
45%
Hull damage
125%
Shield damage
250%
Armor damage
25%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals9Minor Artifacts
Upkeep a month
0.37Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Based on ancient saturator artillery, this bio-weapon fires small pockets of volatile liquids to overcharge energy barriers and shred the insides of a vessel.

ID

ANCIENT_FRAGMENTOR_ARTILLERY_SMALL

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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