StellarisDB

Bio-Coil Shard Accelerator

extra large weapon component

Bio-Coil Shard Accelerator is a extra large weapon component in Stellaris 4.5.2. It deals 42–126 damage every 4.25 days (42.5 combat ticks) at range 100, accuracy 75% and tracking 5%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Coilguns.

Cost
1Food1Minerals
Power
0
Damage
42–126
Cooldown
4.25 days
Range
100
ID
BIO_COIL_SHARD_ACCELERATOR_EXTRA_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
42–126
Cooldown
4.25 days (42.5 ticks)
Damage a day
19.76
Range
100
Accuracy
75%
Tracking
5%
Hull damage
100%
Shield damage
150%
Armor damage
50%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
1.3Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

The coiling of electric nerve pathways improves static recharge, allowing the creature to launch magnetized shards at increased velocity.

ID

BIO_COIL_SHARD_ACCELERATOR_EXTRA_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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