StellarisDB

Bio-Coil Shard Accelerator

medium weapon component

Bio-Coil Shard Accelerator is a medium weapon component in Stellaris 4.5.2. It deals 7–21 damage every 2.9 days (29 combat ticks) at range 50, accuracy 75% and tracking 50%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Coilguns.

Cost
1Food1Minerals
Power
0
Damage
7–21
Cooldown
2.9 days
Range
50
ID
BIO_COIL_SHARD_ACCELERATOR_MEDIUM
Open in the ship designer (Juvenile Weaver)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
7–21
Cooldown
2.9 days (29 ticks)
Damage a day
4.83
Range
50
Accuracy
75%
Tracking
50%
Hull damage
100%
Shield damage
150%
Armor damage
50%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
0.32Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

The coiling of electric nerve pathways improves static recharge, allowing the creature to launch magnetized shards at increased velocity.

ID

BIO_COIL_SHARD_ACCELERATOR_MEDIUM

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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