StellarisDB

Bio-Disintegrator

extra large weapon component

Bio-Disintegrator is a extra large weapon component in Stellaris 4.5.2. It deals 120–294 damage every 4.25 days (42.5 combat ticks) at range 70, accuracy 90% and tracking 5%. It costs 1 Food, 1 Minerals, 1.52 Rare Crystals and uses 0 power. Unlocked by Extradimensional Weaponry.

Cost
1Food1Minerals1.52Rare Crystals
Power
0
Damage
120–294
Cooldown
4.25 days
Range
70
ID
BIO_DISINTEGRATOR_EXTRA_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
120–294
Cooldown
4.25 days (42.5 ticks)
Damage a day
48.71
Range
70
Accuracy
90%
Tracking
5%
Hull damage
150%
Shield damage
25%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals1.52Rare Crystals
Upkeep a month
2.85Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Replicating the power of Unbidden matter disintegrators, a creature equipped with this bio-weapon can simply reduce an enemy to its base atomic components.

ID

BIO_DISINTEGRATOR_EXTRA_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?