StellarisDB

Bio-Coil Shard Accelerator

large weapon component

Bio-Coil Shard Accelerator is a large weapon component in Stellaris 4.5.2. It deals 18–53 damage every 3.6 days (36 combat ticks) at range 75, accuracy 75% and tracking 30%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Coilguns.

Cost
1Food1Minerals
Power
0
Damage
18–53
Cooldown
3.6 days
Range
75
ID
BIO_COIL_SHARD_ACCELERATOR_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
18–53
Cooldown
3.6 days (36 ticks)
Damage a day
9.86
Range
75
Accuracy
75%
Tracking
30%
Hull damage
100%
Shield damage
150%
Armor damage
50%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
0.65Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

The coiling of electric nerve pathways improves static recharge, allowing the creature to launch magnetized shards at increased velocity.

ID

BIO_COIL_SHARD_ACCELERATOR_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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