
Bio-Disintegrator
Bio-Disintegrator is a large weapon component in Stellaris 4.5.2. It deals 50–123 damage every 4.25 days (42.5 combat ticks) at range 50, accuracy 90% and tracking 30%. It costs 1 Food, 1 Minerals, 0.77 Rare Crystals and uses 0 power. Unlocked by Extradimensional Weaponry.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 50–123
- Cooldown
- 4.25 days (42.5 ticks)
- Damage a day
- 20.35
- Range
- 50
- Accuracy
- 90%
- Tracking
- 30%
- Hull damage
- 150%
- Shield damage
- 25%
- Armor damage
- 150%
- Shield penetration
- 0%
- Armor penetration
- 0%
Cost and upkeep
- Cost
1Food
1Minerals
0.77Rare Crystals- Upkeep a month
1.42Energy Credits
0Food
0Minerals
Other sizes and versions
How to get it
In the game
Replicating the power of Unbidden matter disintegrators, a creature equipped with this bio-weapon can simply reduce an enemy to its base atomic components.
ID
BIO_DISINTEGRATOR_LARGESource: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).