StellarisDB

Bio-Disintegrator

medium weapon component

Bio-Disintegrator is a medium weapon component in Stellaris 4.5.2. It deals 20–49 damage every 4.25 days (42.5 combat ticks) at range 30, accuracy 90% and tracking 60%. It costs 1 Food, 1 Minerals, 0.39 Rare Crystals and uses 0 power. Unlocked by Extradimensional Weaponry.

Cost
1Food1Minerals0.39Rare Crystals
Power
0
Damage
20–49
Cooldown
4.25 days
Range
30
ID
BIO_DISINTEGRATOR_MEDIUM
Open in the ship designer (Juvenile Weaver)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
20–49
Cooldown
4.25 days (42.5 ticks)
Damage a day
8.12
Range
30
Accuracy
90%
Tracking
60%
Hull damage
150%
Shield damage
25%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals0.39Rare Crystals
Upkeep a month
0.7Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Replicating the power of Unbidden matter disintegrators, a creature equipped with this bio-weapon can simply reduce an enemy to its base atomic components.

ID

BIO_DISINTEGRATOR_MEDIUM

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?