StellarisDB

Combat Instincts

small utility component · Combat Computers
No technology (monster or event part)

Combat Instincts is a small utility component in Stellaris 4.5.2 (Combat Computers).

Cost
—
Power
—
ID
BIO_COMBAT_COMPUTER_DEFAULT
Open in the ship designer (Juvenile Mauler)

Cost and upkeep

No resource cost or output in the files.

Other sizes and versions

How to get it

No technology unlocks it: it belongs to monsters, crises or event ships.

In the game

All biological ships have rudimentary combat instincts, capable of evasive maneuvers and targeting calculations.

ID

BIO_COMBAT_COMPUTER_DEFAULT

Source: common/component_templates/00_biogenesis_utilities.txt, Stellaris Cygnus v4.5.2 (9776).

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