StellarisDB

Combat Instincts (Swarm)

small utility component · Combat Computers
No technology (monster or event part)

Combat Instincts (Swarm) is a small utility component in Stellaris 4.5.2 (Combat Computers). It costs 0 Food and uses 5 power.

Cost
0Food
Power
-5
ID
BIO_COMBAT_COMPUTER_SWARM_DEFAULT

Cost and upkeep

Cost
0Food

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Combat Instincts (Swarm)
  2. →Neural Implants (Swarm)

Other sizes and versions

How to get it

No technology unlocks it: it belongs to monsters, crises or event ships.

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships
  • Ship uses swarm role

In the game

All biological ships have rudimentary combat instincts, capable of evasive maneuvers and targeting calculations.

ID

BIO_COMBAT_COMPUTER_SWARM_DEFAULT

Source: common/component_templates/00_biogenesis_utilities.txt, Stellaris Cygnus v4.5.2 (9776).

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