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Neural Implants (Siege)

small utility component · Combat Computers

Neural Implants (Siege) is a small utility component in Stellaris 4.5.2 (Combat Computers). It costs 17.5 Food and uses 10 power. It gives +5% Mandible Weapon Damage, +50% Damage vs Starbases and Waystations, +50% Orbital Bombardment Damage. Unlocked by Specialized Combat Computers.

Cost
17.5Food
Power
-10
ID
BIO_COMBAT_COMPUTER_TORPEDO_BASIC

What Neural Implants (Siege) gives

  • +5%Mandible Weapon Damage
  • +50%Damage vs Starbases and Waystations
  • +50%Orbital Bombardment Damage

Cost and upkeep

Cost
17.5Food

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Neural Implants (Siege)
  2. →Advanced Neural Implants (Swarm)

Other sizes and versions

How to get it

In the game

These implants integrate directly with a ship's organic systems, enabling rapid decision-making and precise tactical coordination. Functioning as a living combat computer, they enhance situational awareness and optimize battlefield performance.

ID

BIO_COMBAT_COMPUTER_TORPEDO_BASIC

Source: common/component_templates/00_biogenesis_utilities.txt, Stellaris Cygnus v4.5.2 (9776).

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