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Precognitive Combat Instincts (Siege)

small utility component · Combat Computers

Precognitive Combat Instincts (Siege) is a small utility component in Stellaris 4.5.2 (Combat Computers). It costs 70 Food and uses 25 power. It gives +15% Mandible Weapon Damage, +10 Tracking, +100% Damage vs Starbases and Waystations, +100% Orbital Bombardment Damage. Unlocked by Precognition Interface.

Cost
70Food
Power
-25
ID
BIO_COMBAT_COMPUTER_TORPEDO_PRECOG

What Precognitive Combat Instincts (Siege) gives

  • +15%Mandible Weapon Damage
  • +10Tracking
  • +100%Damage vs Starbases and Waystations
  • +100%Orbital Bombardment Damage

Cost and upkeep

Cost
70Food

Other sizes and versions

How to get it

In the game

Harnessing the power of psionics, these implants provide biological ships with precognitive insight, allowing them to anticipate enemy actions before they occur. This near-supernatural capability gives fleets a decisive edge, enabling split-second reactions to even the most complex threats.

ID

BIO_COMBAT_COMPUTER_TORPEDO_PRECOG

Source: common/component_templates/00_biogenesis_utilities.txt, Stellaris Cygnus v4.5.2 (9776).

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