StellarisDB

Bio-Disintegrator

small weapon component

Bio-Disintegrator is a small weapon component in Stellaris 4.5.2. It deals 8–20 damage every 4.25 days (42.5 combat ticks) at range 30, accuracy 90% and tracking 70%. It costs 1 Food, 1 Minerals, 0.2 Rare Crystals and uses 0 power. Unlocked by Extradimensional Weaponry.

Cost
1Food1Minerals0.2Rare Crystals
Power
0
Damage
8–20
Cooldown
4.25 days
Range
30
ID
BIO_DISINTEGRATOR_SMALL
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
8–20
Cooldown
4.25 days (42.5 ticks)
Damage a day
3.29
Range
30
Accuracy
90%
Tracking
70%
Hull damage
150%
Shield damage
25%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals0.2Rare Crystals
Upkeep a month
0.35Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Replicating the power of Unbidden matter disintegrators, a creature equipped with this bio-weapon can simply reduce an enemy to its base atomic components.

ID

BIO_DISINTEGRATOR_SMALL

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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