
Tachyon Lances
Tachyon Lances is a tier 4 physics technology (Particles) in Stellaris 4.5.2. Its base cost is 12,000 research. It needs Gamma Lasers and Particle Lances. It unlocks Tachyon Beam and Tachyon Lance. Console: research_technology tech_energy_lance_2.
What Tachyon Lances unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Tachyon Lances
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 35) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area.
The whole research path: 6 technologies, 37,250 base research with this one
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Tachyon Beam
- Uses bio-ships
In the game
A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Like its predecessor, its use is limited to battleships and titans.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_energy_lance_2Draw weight script, as in common/technology/00_phys_weapon_tech.txt
modifier = {
factor = 1.25
has_ethic = ethic_militarist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_militarist
}Tachyon Lances: questions
How do I get Tachyon Lances in Stellaris?
Research Gamma Lasers and Particle Lances first (6 technologies in the whole chain); then Tachyon Lances can be drawn as one of the 3 physics research options.
What does Tachyon Lances do?
It unlocks Tachyon Beam (ship component) and Tachyon Lance (ship component).
What is the ID of Tachyon Lances?
The technology's ID is tech_energy_lance_2. To get it with the console: research_technology tech_energy_lance_2 (Stellaris 4.5.2).
How much does Tachyon Lances cost?
12,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.