StellarisDB

Tachyon Beam

extra large weapon component

Tachyon Beam is a extra large weapon component in Stellaris 4.5.2. It deals 286–741 damage every 9.1 days (91 combat ticks) at range 120, accuracy 85% and tracking 5%. It costs 1 Food, 1 Minerals, 1.52 Rare Crystals and uses 0 power. Unlocked by Tachyon Lances.

Cost
1Food1Minerals1.52Rare Crystals
Power
0
Damage
286–741
Cooldown
9.1 days
Range
120
ID
TACHYON_BEAM_EXTRA_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
286–741
Cooldown
9.1 days (91 ticks)
Damage a day
56.43
Range
120
Accuracy
85%
Tracking
5%
Hull damage
150%
Shield damage
50%
Armor damage
200%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals1.52Rare Crystals
Upkeep a month
2.85Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Organic energy projectors have been condensed into a singular bio-lance, allowing the creature to fire an extremely powerful tachyon beam.

ID

TACHYON_BEAM_EXTRA_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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