StellarisDB

Barb Batteries

point defence weapon component

Barb Batteries is a point defence weapon component in Stellaris 4.5.2. It deals 2–4 damage every 0.5 days (5 combat ticks) at range 30, accuracy 75% and tracking 50%. It costs 8 Alloys and uses 5 power. Unlocked by Flak Battery.

Cost
8Alloys
Power
-5
Damage
2–4
Cooldown
0.5 days
Range
30
ID
BIO_FLAK_BATTERY_1
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
2–4
Cooldown
0.5 days (5 ticks)
Damage a day
6
Range
30
Accuracy
75%
Tracking
50%
Hull damage
100%
Shield damage
200%
Armor damage
25%
Shield penetration
25%
Armor penetration
0%
Windup
0.1–0.4 days

Cost and upkeep

Cost
8Alloys
Upkeep a month
0.08Food0.01Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Barb Batteries
  2. →Barb Cannons

How to get it

  • Not: Ship uses weaver components
  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

Bio-gun batteries that discharge clusters of explosive barbs. This weapon specializes in controlling large swathes of space to intercept enemy strike craft and missiles.

ID

BIO_FLAK_BATTERY_1

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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