StellarisDB

Barb Cannons

point defence weapon component

Barb Cannons is a point defence weapon component in Stellaris 4.5.2. It deals 3–6 damage every 0.5 days (5 combat ticks) at range 30, accuracy 75% and tracking 60%. It costs 10 Alloys and uses 7 power. Unlocked by Flak Cannons.

Cost
10Alloys
Power
-7
Damage
3–6
Cooldown
0.5 days
Range
30
ID
BIO_FLAK_BATTERY_2
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
3–6
Cooldown
0.5 days (5 ticks)
Damage a day
9
Range
30
Accuracy
75%
Tracking
60%
Hull damage
100%
Shield damage
200%
Armor damage
25%
Shield penetration
25%
Armor penetration
0%
Windup
0.1–0.4 days

Cost and upkeep

Cost
10Alloys
Upkeep a month
0.1Food0.01Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Barb Batteries
  2. →Barb Cannons
  3. →Barb Artillery

How to get it

  • Not: Ship uses weaver components
  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

An increase in barb cluster caliber allows for more effective zone control and increased damage to enemy strike craft.

ID

BIO_FLAK_BATTERY_2

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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