StellarisDB

Barb Artillery

point defence weapon component

Barb Artillery is a point defence weapon component in Stellaris 4.5.2. It deals 4–8 damage every 0.5 days (5 combat ticks) at range 30, accuracy 75% and tracking 70%. It costs 13 Alloys and uses 10 power. Unlocked by Flak Artillery.

Cost
13Alloys
Power
-10
Damage
4–8
Cooldown
0.5 days
Range
30
ID
BIO_FLAK_BATTERY_3
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
4–8
Cooldown
0.5 days (5 ticks)
Damage a day
12
Range
30
Accuracy
75%
Tracking
70%
Hull damage
100%
Shield damage
200%
Armor damage
25%
Shield penetration
25%
Armor penetration
0%
Windup
0.1–0.4 days

Cost and upkeep

Cost
13Alloys
Upkeep a month
0.13Food0.01Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Barb Cannons
  2. →Barb Artillery

How to get it

  • Not: Ship uses weaver components
  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

Barrel extension and a more direct connection to the creature's nerve center allows for greater muzzle velocity as well as improved tracking of strike craft movement.

ID

BIO_FLAK_BATTERY_3

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?