StellarisDB

Chitin Battery

large weapon component

Chitin Battery is a large weapon component in Stellaris 4.5.2. It deals 120–360 damage every 7.5 days (75 combat ticks) at range 96, accuracy 75% and tracking 0%. It costs 220 Alloys, 2.35 Volatile Motes and uses 70 power. Unlocked by Kinetic Battery.

Cost
220Alloys2.35Volatile Motes
Power
-70
Damage
120–360
Cooldown
7.5 days
Range
96
ID
BIO_KINETIC_ARTILLERY_1
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
120–360
Cooldown
7.5 days (75 ticks)
Damage a day
32
Range
96
Accuracy
75%
Tracking
0%
Hull damage
100%
Shield damage
200%
Armor damage
50%
Shield penetration
0%
Armor penetration
0%
Windup
1.3–5 days

Cost and upkeep

Cost
220Alloys2.35Volatile Motes
Upkeep a month
2.03Food0.41Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Chitin Battery
  2. →Chitin Artillery

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

This unwieldy organ grants the ability to form dense chitinous rods and launch them at high velocity from long range.

ID

BIO_KINETIC_ARTILLERY_1

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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