StellarisDB

Chitin Artillery

large weapon component

Chitin Artillery is a large weapon component in Stellaris 4.5.2. It deals 91–273 damage every 6.7 days (67 combat ticks) at range 100, accuracy 75% and tracking 15%. It costs 1 Food, 1 Minerals, 0.77 Volatile Motes and uses 0 power. Unlocked by Kinetic Artillery.

Cost
1Food1Minerals0.77Volatile Motes
Power
0
Damage
91–273
Cooldown
6.7 days
Range
100
ID
CHITIN_ARTILLERY_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
91–273
Cooldown
6.7 days (67 ticks)
Damage a day
27.16
Range
100
Accuracy
75%
Tracking
15%
Hull damage
100%
Shield damage
200%
Armor damage
50%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals0.77Volatile Motes
Upkeep a month
1.42Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Additional support appendages allow greater muzzle velocity and stability, adding power to organic artillery.

ID

CHITIN_ARTILLERY_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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