
Chitin Artillery
Chitin Artillery is a large weapon component in Stellaris 4.5.2. It deals 91–273 damage every 6.7 days (67 combat ticks) at range 100, accuracy 75% and tracking 15%. It costs 1 Food, 1 Minerals, 0.77 Volatile Motes and uses 0 power. Unlocked by Kinetic Artillery.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 91–273
- Cooldown
- 6.7 days (67 ticks)
- Damage a day
- 27.16
- Range
- 100
- Accuracy
- 75%
- Tracking
- 15%
- Hull damage
- 100%
- Shield damage
- 200%
- Armor damage
- 50%
- Shield penetration
- 0%
- Armor penetration
- 0%
Cost and upkeep
- Cost
1Food
1Minerals
0.77Volatile Motes- Upkeep a month
1.42Energy Credits
0Food
0Minerals
Other sizes and versions
How to get it
In the game
Additional support appendages allow greater muzzle velocity and stability, adding power to organic artillery.
ID
CHITIN_ARTILLERY_LARGESource: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).