StellarisDB

Chitin Artillery

large weapon component

Chitin Artillery is a large weapon component in Stellaris 4.5.2. It deals 156–468 damage every 7.5 days (75 combat ticks) at range 96, accuracy 75% and tracking 0%. It costs 333 Alloys, 3.52 Volatile Motes and uses 91 power. Unlocked by Kinetic Artillery.

Cost
333Alloys3.52Volatile Motes
Power
-91
Damage
156–468
Cooldown
7.5 days
Range
96
ID
BIO_KINETIC_ARTILLERY_2
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
156–468
Cooldown
7.5 days (75 ticks)
Damage a day
41.6
Range
96
Accuracy
75%
Tracking
0%
Hull damage
100%
Shield damage
200%
Armor damage
50%
Shield penetration
0%
Armor penetration
0%
Windup
1.3–5 days

Cost and upkeep

Cost
333Alloys3.52Volatile Motes
Upkeep a month
3.04Food0.61Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Chitin Battery
  2. →Chitin Artillery

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

Additional support appendages allow greater muzzle velocity and stability, adding power to organic artillery.

ID

BIO_KINETIC_ARTILLERY_2

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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