StellarisDB

Barrier Snapper Gun

point defence weapon component

Barrier Snapper Gun is a point defence weapon component in Stellaris 4.5.2. It deals 3–6 damage every 0.5 days (5 combat ticks) at range 30, accuracy 75% and tracking 20%. It costs 10 Alloys and uses 7 power. Unlocked by Interlinked Support Systems.

Cost
10Alloys
Power
-7
Damage
3–6
Cooldown
0.5 days
Range
30
ID
BIO_POINT_DEFENCE_2
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
3–6
Cooldown
0.5 days (5 ticks)
Damage a day
9
Range
30
Accuracy
75%
Tracking
20%
Hull damage
100%
Shield damage
25%
Armor damage
200%
Shield penetration
0%
Armor penetration
25%

Cost and upkeep

Cost
10Alloys
Upkeep a month
0.1Food0.01Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Sentinel Snapper Gun
  2. →Barrier Snapper Gun
  3. →Guardian Snapper Gun

How to get it

  • Not: Ship uses weaver components
  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

The growth of dedicated synapses improves targeting and fire efficiency in point-defense operations.

ID

BIO_POINT_DEFENCE_2

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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