StellarisDB

Guardian Snapper Gun

point defence weapon component

Guardian Snapper Gun is a point defence weapon component in Stellaris 4.5.2. It deals 4–8 damage every 0.5 days (5 combat ticks) at range 30, accuracy 75% and tracking 30%. It costs 13 Alloys and uses 10 power. Unlocked by Predictive Algorithms.

Cost
13Alloys
Power
-10
Damage
4–8
Cooldown
0.5 days
Range
30
ID
BIO_POINT_DEFENCE_3
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
4–8
Cooldown
0.5 days (5 ticks)
Damage a day
12
Range
30
Accuracy
75%
Tracking
30%
Hull damage
100%
Shield damage
25%
Armor damage
200%
Shield penetration
0%
Armor penetration
25%

Cost and upkeep

Cost
13Alloys
Upkeep a month
0.13Food0.01Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Barrier Snapper Gun
  2. →Guardian Snapper Gun

How to get it

  • Not: Ship uses weaver components
  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

The formation of a secondary neural cluster located within the point defense organ allows for further improved target tracking and an increased rate of threat interception.

ID

BIO_POINT_DEFENCE_3

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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