
Guardian Snapper Gun
Guardian Snapper Gun is a point defence weapon component in Stellaris 4.5.2. It deals 4–8 damage every 0.5 days (5 combat ticks) at range 30, accuracy 75% and tracking 30%. It costs 13 Alloys and uses 10 power. Unlocked by Predictive Algorithms.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 4–8
- Cooldown
- 0.5 days (5 ticks)
- Damage a day
- 12
- Range
- 30
- Accuracy
- 75%
- Tracking
- 30%
- Hull damage
- 100%
- Shield damage
- 25%
- Armor damage
- 200%
- Shield penetration
- 0%
- Armor penetration
- 25%
Cost and upkeep
- Cost
13Alloys- Upkeep a month
0.13Food
0.01Alloys
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
How to get it
- Not: Ship uses weaver components
- Not: Is arkship ship
- Empire
- Uses bio-ships
In the game
The formation of a secondary neural cluster located within the point defense organ allows for further improved target tracking and an increased rate of threat interception.
ID
BIO_POINT_DEFENCE_3Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).