StellarisDB

Chitin Artillery

extra large weapon component

Chitin Artillery is a extra large weapon component in Stellaris 4.5.2. It deals 195–585 damage every 7.15 days (71.5 combat ticks) at range 120, accuracy 75% and tracking 0%. It costs 1 Food, 1 Minerals, 1.52 Volatile Motes and uses 0 power. Unlocked by Kinetic Artillery.

Cost
1Food1Minerals1.52Volatile Motes
Power
0
Damage
195–585
Cooldown
7.15 days
Range
120
ID
CHITIN_ARTILLERY_EXTRA_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
195–585
Cooldown
7.15 days (71.5 ticks)
Damage a day
54.55
Range
120
Accuracy
75%
Tracking
0%
Hull damage
100%
Shield damage
200%
Armor damage
50%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals1.52Volatile Motes
Upkeep a month
2.85Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Additional support appendages allow greater muzzle velocity and stability, adding power to organic artillery.

ID

CHITIN_ARTILLERY_EXTRA_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?