StellarisDB

Chitin Artillery

medium weapon component

Chitin Artillery is a medium weapon component in Stellaris 4.5.2. It deals 42–126 damage every 6.25 days (62.5 combat ticks) at range 80, accuracy 75% and tracking 35%. It costs 1 Food, 1 Minerals, 0.39 Volatile Motes and uses 0 power. Unlocked by Kinetic Artillery.

Cost
1Food1Minerals0.39Volatile Motes
Power
0
Damage
42–126
Cooldown
6.25 days
Range
80
ID
CHITIN_ARTILLERY_MEDIUM
Open in the ship designer (Juvenile Weaver)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
42–126
Cooldown
6.25 days (62.5 ticks)
Damage a day
13.44
Range
80
Accuracy
75%
Tracking
35%
Hull damage
100%
Shield damage
200%
Armor damage
50%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals0.39Volatile Motes
Upkeep a month
0.72Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Additional support appendages allow greater muzzle velocity and stability, adding power to organic artillery.

ID

CHITIN_ARTILLERY_MEDIUM

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?