StellarisDB

Chitin Artillery

small weapon component

Chitin Artillery is a small weapon component in Stellaris 4.5.2. It deals 20–60 damage every 5.8 days (58 combat ticks) at range 60, accuracy 75% and tracking 6%. It costs 1 Food, 1 Minerals, 0.2 Volatile Motes and uses 0 power. Unlocked by Kinetic Artillery.

Cost
1Food1Minerals0.2Volatile Motes
Power
0
Damage
20–60
Cooldown
5.8 days
Range
60
ID
CHITIN_ARTILLERY_SMALL
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
20–60
Cooldown
5.8 days (58 ticks)
Damage a day
6.9
Range
60
Accuracy
75%
Tracking
6%
Hull damage
100%
Shield damage
200%
Armor damage
50%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals0.2Volatile Motes
Upkeep a month
0.37Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Additional support appendages allow greater muzzle velocity and stability, adding power to organic artillery.

ID

CHITIN_ARTILLERY_SMALL

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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