StellarisDB

Gloom Spores

point defence weapon component

Gloom Spores is a point defence weapon component in Stellaris 4.5.2. It deals 0–0 damage every 9 days (90 combat ticks) at range 100, accuracy 100% and tracking 25%. It costs 5 Alloys, 35 Food, 0 Volatile Motes, 0 Dark Matter and uses 5 power. Unlocked by Gloom Spores.

Cost
5Alloys35Food0Volatile Motes0Dark Matter
Power
-5
Damage
0–0
Cooldown
9 days
Range
100
ID
CONFUSER_GUN_1

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
0–0
Cooldown
9 days (90 ticks)
Damage a day
0
Range
100
Accuracy
100%
Tracking
25%
Hull damage
100%
Shield damage
100%
Armor damage
100%
Shield penetration
0%
Armor penetration
0%
Windup
1.5–6 days

Cost and upkeep

Cost
5Alloys35Food0Volatile Motes0Dark Matter
Upkeep a month
0.1Food0.02Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Gloom Spores
  2. →Tangle Pulse

How to get it

  • Ship uses weaver components
  • Empire
    • Uses bio-ships

In the game

Organic projectiles imbued with destabilizing enzymes scramble enemy targeting systems and reduce their accuracy.

ID

CONFUSER_GUN_1

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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