
Flak Cannons
Flak Cannons is a point defence weapon component in Stellaris 4.5.2. It deals 3–6 damage every 0.5 days (5 combat ticks) at range 30, accuracy 75% and tracking 60%. It costs 10 Alloys and uses 7 power. Unlocked by Flak Cannons.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 3–6
- Cooldown
- 0.5 days (5 ticks)
- Damage a day
- 9
- Range
- 30
- Accuracy
- 75%
- Tracking
- 60%
- Hull damage
- 100%
- Shield damage
- 200%
- Armor damage
- 25%
- Shield penetration
- 25%
- Armor penetration
- 0%
Cost and upkeep
- Cost
10Alloys- Upkeep a month
0.1Energy Credits
0.01Alloys
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
How to get it
- Any of
- Empire
- Not: Uses bio-ships
- Is arkship ship
- Empire
In the game
Upgraded flak batteries with new, more powerful shrapnel rounds.
ID
FLAK_BATTERY_2Source: common/component_templates/00_weapons_pointdefence.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).