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Flak Cannons

point defence weapon component

Flak Cannons is a point defence weapon component in Stellaris 4.5.2. It deals 3–6 damage every 0.5 days (5 combat ticks) at range 30, accuracy 75% and tracking 60%. It costs 10 Alloys and uses 7 power. Unlocked by Flak Cannons.

Cost
10Alloys
Power
-7
Damage
3–6
Cooldown
0.5 days
Range
30
ID
FLAK_BATTERY_2
Open in the ship designer (Corvette)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
3–6
Cooldown
0.5 days (5 ticks)
Damage a day
9
Range
30
Accuracy
75%
Tracking
60%
Hull damage
100%
Shield damage
200%
Armor damage
25%
Shield penetration
25%
Armor penetration
0%

Cost and upkeep

Cost
10Alloys
Upkeep a month
0.1Energy Credits0.01Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Flak Battery
  2. →Flak Cannons
  3. →Flak Artillery

How to get it

  • Any of
    • Empire
      • Not: Uses bio-ships
    • Is arkship ship

In the game

Upgraded flak batteries with new, more powerful shrapnel rounds.

ID

FLAK_BATTERY_2

Source: common/component_templates/00_weapons_pointdefence.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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