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Guardian Point-Defense

point defence weapon component

Guardian Point-Defense is a point defence weapon component in Stellaris 4.5.2. It deals 4–8 damage every 0.5 days (5 combat ticks) at range 30, accuracy 75% and tracking 30%. It costs 13 Alloys and uses 10 power. Unlocked by Predictive Algorithms.

Cost
13Alloys
Power
-10
Damage
4–8
Cooldown
0.5 days
Range
30
ID
POINT_DEFENCE_3
Open in the ship designer (Corvette)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
4–8
Cooldown
0.5 days (5 ticks)
Damage a day
12
Range
30
Accuracy
75%
Tracking
30%
Hull damage
100%
Shield damage
25%
Armor damage
200%
Shield penetration
0%
Armor penetration
25%

Cost and upkeep

Cost
13Alloys
Upkeep a month
0.13Energy Credits0.01Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Barrier Point-Defense
  2. →Guardian Point-Defense

How to get it

  • Any of
    • Empire
      • Not: Uses bio-ships
    • Is arkship ship

In the game

A wider range of available ammunition types vastly improves the effective interception rate of incoming threats.

ID

POINT_DEFENCE_3

Source: common/component_templates/00_weapons_pointdefence.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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