StellarisDB

Tachyon Lance

extra large weapon component

Tachyon Lance is a extra large weapon component in Stellaris 4.5.2. It deals 780–1,950 damage every 7 days (70 combat ticks) at range 150, accuracy 85% and tracking 0%. It costs 833 Alloys, 8.8 Rare Crystals and uses 260 power. Unlocked by Tachyon Lances.

Cost
833Alloys8.8Rare Crystals
Power
-260
Damage
780–1,950
Cooldown
7 days
Range
150
ID
ENERGY_LANCE_2
Open in the ship designer (Battleship)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
780–1,950
Cooldown
7 days (70 ticks)
Damage a day
195
Range
150
Accuracy
85%
Tracking
0%
Hull damage
150%
Shield damage
50%
Armor damage
200%
Shield penetration
0%
Armor penetration
0%
Windup
1.2–4.7 days

Cost and upkeep

Cost
833Alloys8.8Rare Crystals
Upkeep a month
1.22Alloys6.08Energy Credits

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Particle Lance
  2. →Tachyon Lance

How to get it

  • Any of
    • Empire
      • Not: Uses bio-ships
    • Is arkship ship

In the game

A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power.

ID

ENERGY_LANCE_2

Source: common/component_templates/00_weapons_extra_large.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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