
Tachyon Lance
Tachyon Lance is a extra large weapon component in Stellaris 4.5.2. It deals 780–1,950 damage every 7 days (70 combat ticks) at range 150, accuracy 85% and tracking 0%. It costs 833 Alloys, 8.8 Rare Crystals and uses 260 power. Unlocked by Tachyon Lances.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 780–1,950
- Cooldown
- 7 days (70 ticks)
- Damage a day
- 195
- Range
- 150
- Accuracy
- 85%
- Tracking
- 0%
- Hull damage
- 150%
- Shield damage
- 50%
- Armor damage
- 200%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 1.2–4.7 days
Cost and upkeep
- Cost
833Alloys
8.8Rare Crystals- Upkeep a month
1.22Alloys
6.08Energy Credits
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
How to get it
- Any of
- Empire
- Not: Uses bio-ships
- Is arkship ship
- Empire
In the game
A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power.
ID
ENERGY_LANCE_2Source: common/component_templates/00_weapons_extra_large.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).