StellarisDB

Energy Siphon

extra large weapon component

Energy Siphon is a extra large weapon component in Stellaris 4.5.2. It deals 48–118 damage every 5.75 days (57.5 combat ticks) at range 100, accuracy 100% and tracking 5%. It costs 1 Food, 1 Minerals and uses 0 power. It gives +750 Shield Hit Points. Unlocked by Frequency Tuning.

Cost
1Food1Minerals
Power
0
Damage
48–118
Cooldown
5.75 days
Range
100
ID
ENERGY_SIPHON_EXTRA_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
48–118
Cooldown
5.75 days (57.5 ticks)
Damage a day
14.43
Range
100
Accuracy
100%
Tracking
5%
Hull damage
100%
Shield damage
200%
Armor damage
25%
Shield penetration
0%
Armor penetration
0%

What Energy Siphon gives

  • +750Shield Hit Points

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
1.5Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Adapted from the natural offenses of Tiyankis, this mutation adds a new organ capable of sapping power from nearby enemies.

ID

ENERGY_SIPHON_EXTRA_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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