
Energy Siphon
Energy Siphon is a extra large weapon component in Stellaris 4.5.2. It deals 48–118 damage every 5.75 days (57.5 combat ticks) at range 100, accuracy 100% and tracking 5%. It costs 1 Food, 1 Minerals and uses 0 power. It gives +750 Shield Hit Points. Unlocked by Frequency Tuning.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 48–118
- Cooldown
- 5.75 days (57.5 ticks)
- Damage a day
- 14.43
- Range
- 100
- Accuracy
- 100%
- Tracking
- 5%
- Hull damage
- 100%
- Shield damage
- 200%
- Armor damage
- 25%
- Shield penetration
- 0%
- Armor penetration
- 0%
What Energy Siphon gives
- +750Shield Hit Points
Cost and upkeep
- Cost
1Food
1Minerals- Upkeep a month
1.5Energy Credits
0Food
0Minerals
Other sizes and versions
How to get it
In the game
Adapted from the natural offenses of Tiyankis, this mutation adds a new organ capable of sapping power from nearby enemies.
ID
ENERGY_SIPHON_EXTRA_LARGESource: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).