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Energy Siphon

large weapon component

Energy Siphon is a large weapon component in Stellaris 4.5.2. It deals 20–52 damage every 5 days (50 combat ticks) at range 80, accuracy 100% and tracking 15%. It costs 1 Food, 1 Minerals and uses 0 power. It gives +300 Shield Hit Points. Unlocked by Frequency Tuning.

Cost
1Food1Minerals
Power
0
Damage
20–52
Cooldown
5 days
Range
80
ID
ENERGY_SIPHON_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
20–52
Cooldown
5 days (50 ticks)
Damage a day
7.2
Range
80
Accuracy
100%
Tracking
15%
Hull damage
100%
Shield damage
200%
Armor damage
25%
Shield penetration
0%
Armor penetration
0%

What Energy Siphon gives

  • +300Shield Hit Points

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
0.75Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Adapted from the natural offenses of Tiyankis, this mutation adds a new organ capable of sapping power from nearby enemies.

ID

ENERGY_SIPHON_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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