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Energy Siphon

medium weapon component

Energy Siphon is a medium weapon component in Stellaris 4.5.2. It deals 8–21 damage every 4.25 days (42.5 combat ticks) at range 60, accuracy 100% and tracking 35%. It costs 1 Food, 1 Minerals and uses 0 power. It gives +125 Shield Hit Points. Unlocked by Frequency Tuning.

Cost
1Food1Minerals
Power
0
Damage
8–21
Cooldown
4.25 days
Range
60
ID
ENERGY_SIPHON_MEDIUM
Open in the ship designer (Juvenile Weaver)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
8–21
Cooldown
4.25 days (42.5 ticks)
Damage a day
3.41
Range
60
Accuracy
100%
Tracking
35%
Hull damage
100%
Shield damage
200%
Armor damage
25%
Shield penetration
0%
Armor penetration
0%

What Energy Siphon gives

  • +125Shield Hit Points

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
0.37Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Adapted from the natural offenses of Tiyankis, this mutation adds a new organ capable of sapping power from nearby enemies.

ID

ENERGY_SIPHON_MEDIUM

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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