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Flak Battery

point defence weapon component

Flak Battery is a point defence weapon component in Stellaris 4.5.2. It deals 2–4 damage every 0.5 days (5 combat ticks) at range 30, accuracy 75% and tracking 50%. It costs 8 Alloys and uses 5 power. Unlocked by Flak Battery.

Cost
8Alloys
Power
-5
Damage
2–4
Cooldown
0.5 days
Range
30
ID
FLAK_BATTERY_1
Open in the ship designer (Corvette)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
2–4
Cooldown
0.5 days (5 ticks)
Damage a day
6
Range
30
Accuracy
75%
Tracking
50%
Hull damage
100%
Shield damage
200%
Armor damage
25%
Shield penetration
25%
Armor penetration
0%

Cost and upkeep

Cost
8Alloys
Upkeep a month
0.08Energy Credits0.01Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Flak Battery
  2. →Flak Cannons

How to get it

  • Any of
    • Empire
      • Not: Uses bio-ships
    • Is arkship ship

In the game

Gun batteries that fire shrapnel rounds at close range. They are particularly lethal to enemy strike craft, but can also defend against missiles.

ID

FLAK_BATTERY_1

Source: common/component_templates/00_weapons_pointdefence.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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