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Flak Artillery

point defence weapon component

Flak Artillery is a point defence weapon component in Stellaris 4.5.2. It deals 4–8 damage every 0.5 days (5 combat ticks) at range 30, accuracy 75% and tracking 70%. It costs 13 Alloys and uses 10 power. Unlocked by Flak Artillery.

Cost
13Alloys
Power
-10
Damage
4–8
Cooldown
0.5 days
Range
30
ID
FLAK_BATTERY_3
Open in the ship designer (Corvette)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
4–8
Cooldown
0.5 days (5 ticks)
Damage a day
12
Range
30
Accuracy
75%
Tracking
70%
Hull damage
100%
Shield damage
200%
Armor damage
25%
Shield penetration
25%
Armor penetration
0%

Cost and upkeep

Cost
13Alloys
Upkeep a month
0.13Energy Credits0.01Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Flak Cannons
  2. →Flak Artillery

How to get it

  • Any of
    • Empire
      • Not: Uses bio-ships
    • Is arkship ship

In the game

Predictive tracking algorithms and even more powerful rounds make these batteries incredibly lethal to enemy strike craft.

ID

FLAK_BATTERY_3

Source: common/component_templates/00_weapons_pointdefence.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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