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Large Bio-Coil Shard Accelerator

large weapon component · Bio-Coil Shard Accelerator

Large Bio-Coil Shard Accelerator is a large weapon component in Stellaris 4.5.2 (Bio-Coil Shard Accelerator). It deals 42–126 damage every 6 days (60 combat ticks) at range 100, accuracy 75% and tracking 5%. It costs 95 Alloys and uses 39 power. Unlocked by Coilguns.

Cost
95Alloys
Power
-39
Damage
42–126
Cooldown
6 days
Range
100
ID
LARGE_BIO_MASS_DRIVER_2
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
42–126
Cooldown
6 days (60 ticks)
Damage a day
14
Range
100
Accuracy
75%
Tracking
5%
Hull damage
100%
Shield damage
150%
Armor damage
50%
Shield penetration
0%
Armor penetration
0%
Windup
1–4 days

Cost and upkeep

Cost
95Alloys
Upkeep a month
0.6Food0.12Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Large Shard Accelerator
  2. →Large Bio-Coil Shard Accelerator
  3. →Large Shard Rail Accelerator

Other sizes and versions

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

The coiling of electric nerve pathways improves static recharge, allowing the creature to launch magnetized shards at increased velocity.

ID

LARGE_BIO_MASS_DRIVER_2

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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