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Large Red Beam Projector

large weapon component · Red Beam Projector

Large Red Beam Projector is a large weapon component in Stellaris 4.5.2 (Red Beam Projector). It deals 36–96 damage every 8 days (80 combat ticks) at range 80, accuracy 90% and tracking 5%. It costs 63 Alloys and uses 30 power. Unlocked by Red Lasers.

Cost
63Alloys
Power
-30
Damage
36–96
Cooldown
8 days
Range
80
ID
LARGE_RED_BIO_LASER
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
36–96
Cooldown
8 days (80 ticks)
Damage a day
8.25
Range
80
Accuracy
90%
Tracking
5%
Hull damage
125%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%
Windup
1.4–5.4 days

Cost and upkeep

Cost
63Alloys
Upkeep a month
0.4Food0.08Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Large Red Beam Projector
  2. →Large Blue Beam Projector

Other sizes and versions

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

These scales act as optical cavities, capable of emitting high-intensity red laser beams.

ID

LARGE_RED_BIO_LASER

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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