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Large Blue Beam Projector

large weapon component · Blue Beam Projector

Large Blue Beam Projector is a large weapon component in Stellaris 4.5.2 (Blue Beam Projector). It deals 48–126 damage every 8 days (80 combat ticks) at range 80, accuracy 90% and tracking 5%. It costs 95 Alloys and uses 39 power. Unlocked by Blue Lasers.

Cost
95Alloys
Power
-39
Damage
48–126
Cooldown
8 days
Range
80
ID
LARGE_BLUE_BIO_LASER
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
48–126
Cooldown
8 days (80 ticks)
Damage a day
10.88
Range
80
Accuracy
90%
Tracking
5%
Hull damage
125%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%
Windup
1.4–5.4 days

Cost and upkeep

Cost
95Alloys
Upkeep a month
0.6Food0.12Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Large Red Beam Projector
  2. →Large Blue Beam Projector
  3. →Large UV Beam Projector

Other sizes and versions

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

Further refinements on biological lasing devices, these blue variants emit shorter wavelengths, capable of greater damage.

ID

LARGE_BLUE_BIO_LASER

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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