
Small Red Beam Projector
Small Red Beam Projector is a small weapon component in Stellaris 4.5.2 (Red Beam Projector). It deals 7.5–20 damage every 3 days (30 combat ticks) at range 20, accuracy 90% and tracking 50%. It costs 10 Alloys and uses 5 power. Unlocked by Red Lasers.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 7.5–20
- Cooldown
- 3 days (30 ticks)
- Damage a day
- 4.58
- Range
- 20
- Accuracy
- 90%
- Tracking
- 50%
- Hull damage
- 125%
- Shield damage
- 50%
- Armor damage
- 150%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 0.5–2 days
Cost and upkeep
- Cost
10Alloys- Upkeep a month
0.1Food
0.02Alloys
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
Other sizes and versions
How to get it
- Not: Is arkship ship
- Empire
- Uses bio-ships
In the game
These scales act as optical cavities, capable of emitting high-intensity red laser beams.
ID
SMALL_RED_BIO_LASERSource: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).