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Small Red Beam Projector

small weapon component · Red Beam Projector

Small Red Beam Projector is a small weapon component in Stellaris 4.5.2 (Red Beam Projector). It deals 7.5–20 damage every 3 days (30 combat ticks) at range 20, accuracy 90% and tracking 50%. It costs 10 Alloys and uses 5 power. Unlocked by Red Lasers.

Cost
10Alloys
Power
-5
Damage
7.5–20
Cooldown
3 days
Range
20
ID
SMALL_RED_BIO_LASER
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
7.5–20
Cooldown
3 days (30 ticks)
Damage a day
4.58
Range
20
Accuracy
90%
Tracking
50%
Hull damage
125%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%
Windup
0.5–2 days

Cost and upkeep

Cost
10Alloys
Upkeep a month
0.1Food0.02Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Small Red Beam Projector
  2. →Small Blue Beam Projector

Other sizes and versions

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

These scales act as optical cavities, capable of emitting high-intensity red laser beams.

ID

SMALL_RED_BIO_LASER

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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