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Crystalline Mandibles

torpedo weapon component

Crystalline Mandibles is a torpedo weapon component in Stellaris 4.5.2. It deals 21–56 damage every 0.9 days (9 combat ticks) at range 10, accuracy 100% and tracking 50%. It costs 88 Alloys, 0.94 Rare Crystals and uses 23 power. Unlocked by Crystalline Mandibles.

Cost
88Alloys0.94Rare Crystals
Power
-23
Damage
21–56
Cooldown
0.9 days
Range
10
ID
MANDIBLE_3
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
21–56
Cooldown
0.9 days (9 ticks)
Damage a day
42.78
Range
10
Accuracy
100%
Tracking
50%
Hull damage
125%
Shield damage
100%
Armor damage
150%
Shield penetration
100%
Armor penetration
0%
Windup
0.2–0.6 days

Cost and upkeep

Cost
88Alloys0.94Rare Crystals
Upkeep a month
1.02Food0.2Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Composite Mandibles
  2. →Crystalline Mandibles

How to get it

In the game

These mandibles possess unparalleled sharpness and resilience, capable of slicing through advanced alloys with unnerving precision.

ID

MANDIBLE_3

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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