
Crystalline Mandibles
Crystalline Mandibles is a torpedo weapon component in Stellaris 4.5.2. It deals 21–56 damage every 0.9 days (9 combat ticks) at range 10, accuracy 100% and tracking 50%. It costs 88 Alloys, 0.94 Rare Crystals and uses 23 power. Unlocked by Crystalline Mandibles.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 21–56
- Cooldown
- 0.9 days (9 ticks)
- Damage a day
- 42.78
- Range
- 10
- Accuracy
- 100%
- Tracking
- 50%
- Hull damage
- 125%
- Shield damage
- 100%
- Armor damage
- 150%
- Shield penetration
- 100%
- Armor penetration
- 0%
- Windup
- 0.2–0.6 days
Cost and upkeep
- Cost
88Alloys
0.94Rare Crystals- Upkeep a month
1.02Food
0.2Alloys
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
How to get it
In the game
These mandibles possess unparalleled sharpness and resilience, capable of slicing through advanced alloys with unnerving precision.
ID
MANDIBLE_3Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).