
Composite Mandibles
Composite Mandibles is a tier 3 engineering technology (Materials) in Stellaris 4.5.2. Its base cost is 5,000 research. It needs Maulers. It unlocks Composite Mandibles and leads to Crystalline Mandibles. Console: research_technology tech_mandibles_2.
What Composite Mandibles unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Composite Mandibles
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 60) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
- Uses bio-ships
What Composite Mandibles leads to
Technologies that list it as a prerequisite.
In the game
These devastating appendages incorporate layered organic structures to enhance durability and cutting power, shredding even the toughest defenses.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_mandibles_2Draw weight script, as in common/technology/00_biogenesis_tech.txt
modifier = {
factor = 0
NOR = {
has_technology = tech_mine_rare_crystals
has_technology = tech_rare_crystals
has_country_flag = has_market_access
}
}
modifier = {
factor = 1.25
has_ethic = ethic_militarist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_militarist
}Composite Mandibles: questions
How do I get Composite Mandibles in Stellaris?
Research Maulers first; then Composite Mandibles can be drawn as one of the 3 engineering research options. It also has conditions (see Requirements on this page).
What does Composite Mandibles do?
It unlocks Composite Mandibles (ship component). It leads to Crystalline Mandibles.
What is the ID of Composite Mandibles?
The technology's ID is tech_mandibles_2. To get it with the console: research_technology tech_mandibles_2 (Stellaris 4.5.2).
How much does Composite Mandibles cost?
5,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.