StellarisDB

Devastator Torpedoes

torpedo weapon component

Devastator Torpedoes is a torpedo weapon component in Stellaris 4.5.2. It deals 169–254 damage every 20 days (200 combat ticks) at range 30, accuracy 100% and tracking 10%. It costs 88 Alloys, 0.94 Volatile Motes and uses 64 power. Unlocked by Devastator Torpedoes.

Cost
88Alloys0.94Volatile Motes
Power
-64
Damage
169–254
Cooldown
20 days
Range
30
ID
TORPEDO_3
Open in the ship designer (Frigate)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
169–254
Cooldown
20 days (200 ticks)
Damage a day
10.58
Range
30
Accuracy
100%
Tracking
10%
Hull damage
100%
Shield damage
100%
Armor damage
150%
Shield penetration
100%
Armor penetration
0%
Windup
0.5–1 days
Missile speed
250
Missile evasion
0%
Missile health
10

Cost and upkeep

Cost
88Alloys0.94Volatile Motes
Upkeep a month
1.02Energy Credits0.2Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Armored Torpedoes
  2. →Devastator Torpedoes

How to get it

In the game

Advanced torpedoes with very powerful warheads. They have a sleeker design, faster engines and upgraded shield modulators for slipping through energy screens.

ID

TORPEDO_3

Source: common/component_templates/00_weapons_missiles.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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