StellarisDB

Marauder Launcher

extra large weapon component

Marauder Launcher is a extra large weapon component in Stellaris 4.5.2. It deals 372–586 damage every 10.5 days (105 combat ticks) at range 100, accuracy 100% and tracking 5%. It costs 1 Food, 1 Minerals, 1.17 Volatile Motes and uses 0 power. Unlocked by Quantum Missiles.

Cost
1Food1Minerals1.17Volatile Motes
Power
0
Damage
372–586
Cooldown
10.5 days
Range
100
ID
MARAUDER_LAUNCHER_EXTRA_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
372–586
Cooldown
10.5 days (105 ticks)
Damage a day
45.62
Range
100
Accuracy
100%
Tracking
5%
Hull damage
100%
Shield damage
100%
Armor damage
100%
Shield penetration
100%
Armor penetration
0%
Missile speed
400
Missile evasion
40%
Missile health
28

Cost and upkeep

Cost
1Food1Minerals1.17Volatile Motes
Upkeep a month
2.2Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Genetic tweaking has granted the projectile creature near-complete sentience, improving flight performance and weak-spot targeting. The moral implications of this enhancement are somewhat complex.

ID

MARAUDER_LAUNCHER_EXTRA_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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